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Using Minecraft For Youth Participation In Urban Design And Governance
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The purpose of this paper is to outline UN-Habitat’s approach to using information and communication technology (ICT) as an enabler to encourage youth participation in urban design and governance.
UN-Habitat believes that ICT can be a catalyst to improve governance in towns and cities and help increase levels of participation, efficiency and accountability in public urban policies, provided that the tools are appropriately used, accessible, inclusive and affordable. Research shows that ICT use by youth can have a direct impact on increasing civic engagement, giving them new avenues through which to become informed, shape opinions, get organized, collaborate and take action (Ben-Attar & Campbell, 2015). UN-Habitat’s experiences of using the video game Minecraft as a community participation tool for public space design confirms this view and shows that providing youth with ICT tools can promote improved civic engagement.
Publisher:
UNHABITAT ,   (2015 )
Type / Script:
Publication in English
Keywords:
INFORMATION TECHNOLOGY, COMMUNICATION TECHNOLOGY, DIGITAL TECHNOLOGY, DESIGN, GOVERNANCE, ACCOUNTABILITY, YOUTH, COMMUNITY PARTICIPATION, COMMUNITY INVOLVEMENT, URBAN POPULATION, URBAN PLANNING, URBANIZATION, URBAN DEVELOPMENT
Thematic Group:
 UNHABITAT : Human Settlements
Thesaurus:
14.05.03  -  Social Development
Reference Link:
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